Every time you turn on your PC, you will be reminded that when the disease tries to tear us apart and crush us, you can not lower your guard even for a second.
Lead Designer Tymon Smektała talks about the protagonist, The City and its inhabitants, huge impact of your actions on the game’s world, combining parkour with combat and more.
Meet Aiden, a man who ventures into places others are running from screaming. Come Spring 2020, you will experience a brutal, infected world through his eyes.